The Magic of the In-Between Hours

By KM Huber

In each day, there are in-between hours as a day ends only to become another. The hours themselves are dark yet there is an aura of opalescence reminiscent of a clouded crystal ball. It is not yet time to reveal the light of day.

During these moments the properties of magic expand to the outer limits of their rules so that just when we believe what we are seeing, something else is revealed. The more aware we are, the more the magic reveals.

That seems a bit murky yet that is precisely as it should be. Magic is elusive, restless even, for it is and it is Perfect Shell 0514not. What is tangible in magic regardless of ritual, symbol, or illusion is technique.

Technique is the mechanism of the magician, the means to an end so that there may be a beginning. The grand illusion that is life is a mixture of individual experience and human nature, the unknown shrouded in the mist of the known.

The realm of magic is murky by design, keeping it on the cusp of believable.

Often, I visit magic during these in-between hours, when one is not yet another. They are suited to illusion as am I, murky in my mind, dull with the day that has ended and not yet open to the day that has begun.

By the light of my laptop screen I sometimes surf the Internet, not for substance for I do not wish to engage but rather, I am content to float in and out of websites. On some nights, I visit an online solitaire game that offers magic.

At first glance, it is traditional solitaire: seven piles of cards, some face up and some not, red on black, black on red, and four aces at the top. Then, the illusion begins. Magic is given freely and at regular intervals; neither purchase nor friend invitation is required.

Win or lose, one may play forever, however long that is. Winning means advancing and receiving more magic; losing means just playing another game. There is an intricate scoring mechanism that makes the play of every card worthy of consideration.

How and where a card is played determines the number of points. Not all plays are equal—some may be undone—using magic produces a card to keep the game going but more magic may be required to win.

Ultimately, the player decides whether a game is worth continuing, whether winning is worth using magic. Life seems much the same in that regard, whether to live the hand dealt or to trust a card that appears out of thin air.

Ah, once again I am far afield in my musing. Restless magic, so fitting for those dark hours of the night-morning, is not so luminous in the light of dawn.


KM Huber is a writer who learned Zen from a beagle. She believes the moment is all we ever have, and it is enough. In her early life as a hippie, she practiced poetry, and although her middle years were a bit of a muddle, she remains an overtly optimistic sexagenerian, writing prose. She blogs at kmhubersblog.com, may be followed on Twitter @KM_Huber or contacted by email at writetotheranch[at]gmail[dot]com.

© 2014 KM Huber. All content on this page is protected by copyright. If you would like to use any part of this, please contact me at the above links to request permission.

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